WHALEFALL
2026 | Windows
Made for our final capstone project, Whalefall is an underwater action roguelite revolved around fighting against mechanical enemies by hijacking them and their abilities. Players can choose how their enemy gets stronger through a roguelite system, which makes enemies both more challenging but also more potent weapons in the hands of the player.
As a prototype set in a post-apocalyptic aquatic world, the player progress through objectives until they encounter the Overseer to defeat it.
OVERVIEW
Released: May 2026 on Windows
Download from: https://aedanite.itch.io/whalefall
Reception: Received positive reception on multiple exhibition floors, with audiences highlighting the hijacking mechanic as a standout feature.
Time spent on project: 38 weeks
Team size: 4
Contributions: Gameplay design, programming, hijack mechanic, combat system, upgrade system and UI, and character animations.
TEAM
Ang Abdiel Garcia Discaya | Concept Artist and Illustrator
Ethan Yap Jean Ray | Producer, 3D Artist, and Animator
Jake Lew Zhi Jie | Gameplay Co-Designer, Programmer, Scripter, and Animator
Neo Wei En | Gameplay Co-Designer, Programmer, Scripter, and VFX Artist
ASSET CREDITS
Under CC0 license or equivalent, SFX from the repository Freesound.
Under the standard Unity Asset Store EULA and matching per-seat basis licensing, additional physics package utilised from Magica Cloth 2.