Logo, a cartoon squid.

JAKE LEW

Game Dev Other Projects About
WHALEFALL

Made for our final capstone project, Whalefall is an underwater action roguelite revolved around fighting against mechanical enemies by hijacking them and their abilities. Players can choose how their enemy gets stronger through a roguelite system, which makes enemies both more challenging but also more potent weapons in the hands of the player.

As a prototype set in a post-apocalyptic aquatic world, the player progress through objectives until they encounter the Overseer to defeat it.


OVERVIEW

Released: May 2026 on Windows

Download from: https://aedanite.itch.io/whalefall

Reception: Received positive reception on multiple exhibition floors, with audiences highlighting the hijacking mechanic as a standout feature.

Time spent on project: 38 weeks

Team size: 4

Contributions: Gameplay design, programming, hijack mechanic, combat system, upgrade system and UI, and character animations.


TEAM

Ang Abdiel Garcia Discaya | Concept Artist and Illustrator

Ethan Yap Jean Ray | Producer, 3D Artist, and Animator

Jake Lew Zhi Jie | Gameplay Co-Designer, Programmer, Scripter, and Animator

Neo Wei En | Gameplay Co-Designer, Programmer, Scripter, and VFX Artist

ASSET CREDITS

Under CC0 license or equivalent, SFX from the repository Freesound.

Under the standard Unity Asset Store EULA and matching per-seat basis licensing, additional physics package utilised from Magica Cloth 2.