Logo, a cartoon squid.

JAKE LEW

Game Dev Other Projects About
I AM NOT A ROBOT

Made for Brackeys Game Jam 2026.2, I Am NOT A Robot is a deduction‑driven arcade game where players become Robert, a robot double agent exposing disguised robots among humans. Set in a dystopian noir future, players must observe NPC behaviors and use an EMP pistol to eliminate threats across five levels.

Robots lunge when approached too closely, giving only a brief chance to react, while harming humans turns them hostile. Players must balance quick reflexes with careful deduction to survive the hunt.


OVERVIEW

Released: August 2026 on Browser for PC. September for Browser Touch Support.

Play on browser: https://melonjoose.itch.io/iamnotarobot

Reception: Ranked #43 overall out of 2,244 entries with strong scores across all criterias. Players praised its polish, art style, and the deduction gameplay as a satisfying interpretation of the jam's theme "Trust No One".

Time spent on project: 1 week for jam submission, then use of spare time over 3 more weeks.

Team size: 4

Contributions: Gameplay design, programming, 3Cs, NPC behaviour, stage hazards, scene loader system, UI scripting, asset implementation, touch support implementation, and additional animations.


TEAM

Ang Abdiel Garcia Discaya | Art Director and Illustrator

Finn J. H. | Illustrator

Jake Lew Zhi Jie | Gameplay Co-Designer, Programmer, Game Scripter, and UI Scripter

Sylvestian Lee Yong Kang | Project Manager, Gameplay Co-Designer, Animator, Illustrator, and Programmer

ASSET CREDITS

Under CC0 license or equivalent, music from justinbeats, and SFX from the repositories Freesound and Pixabay.

Under the standard Unity Asset Store EULA, A* pathfinding package utilised from Aron Granberg.